| Online League Warcraft 3 Defense of the Ancients Rules |
MSSA Online Computer Gaming League: Warcraft 3™, The Frozen Throne™, Defense of the Ancients (DoTA) Tournament Rules(Thanks to Marc Bowes (Saidin) for his input)
1. The Rules and Regulations of MSSA Online Computer Gaming League Bylaws shall at all times be read and applied in conjunction with these Regulations. 2. In order to take part in the MSSA Online Computer Gaming League Players will need to register with MSSA and be registered on the League Host’s website for administration purposes. 3. You will need to have access to an original version of Warcraft 3™, The Frozen Throne™ and be able to log onto the relevant servers. 4. The MSSA Online Computer Gaming League for DoTA will use the latest stable version of the Defense of the Ancients All-Stars map: 6.52e. 5. The original copyright holders End User License Agreement (EULA) applies to the software. Please note that participation in any MSSA events do not imply any transfer of ownership and/or copyright in part or full of the title applicable in any way means or form. 6. The MSSA Online Computer Gaming League for DoTA will consist of one type of tournament: Team tournament, 5 Players vs 5 Players.
General Regulations:
1. The MSSA Online Computer Gaming League for DoTA will be played over a period of several months; during this time Teams must make certain that they are available for all of their Matches. 2. Teams that have not completed their Matches before the results submission deadline will forfeit the Match. 3. A Team may consist of between 5 and 7 Players per Team, per Leg of the MSSA Online Computer Gaming League. 4. Each Team will field 5 Players per Match.
Tournament Format:
Team Tournament – (5 players vs 5 players)1. A single Game is played per Match between two Teams. 2. The Game mode to be used is All Pick Draft Mode 1. The allegiance of each Team (i.e. Sentinel or Scourge) is decided based on a random draw. 2. Only Team Captains may speak on behalf of the Team. 3. At the start of the Game, the host must pause the Game to allow hero elimination and selection to begin. 4. Hero elimination shall proceed as follows: i. A Coin flip or random draw decides who starts elimination, winner is Team A. ii. Team A eliminates one hero from possible choice of heroes. iii. Team B eliminates one hero from possible choice of heroes. iv. Team A eliminates one hero from possible choice of heroes. v. Team B eliminates one hero from possible choice of heroes. vi. Team A eliminates one hero from possible choice of heroes. vii. Team B eliminates one hero from possible choice of heroes. viii. Team A eliminates one hero from possible choice of heroes. ix. Team B eliminates one hero from possible choice of heroes. 5. Hero selection shall proceed as follows: i. Team A chooses one hero and informs Team B. ii. Team B chooses two heroes and informs Team A. iii. Team A chooses two heroes and informs Team B. iv. Team B chooses two heroes and informs Team A. v. Team A chooses two heroes and informs Team B. vi. Team B chooses one hero and informs Team A. 6. During the elimination and selection process, each Team can take a maximum of 15 minutes if time consideration is an issue. 7. The Game is resumed and the host types “–ap” for all pick mode. 8. Both Teams will make only agreed hero selections. 3. Matches will be played until: 1. One Team concedes defeat. 2. One Team is eliminated due to their Ancient being destroyed (Tree of Life or Frozen Throne). 4. The following restrictions apply: 1. Hero Restrictions – The following heroes may not be used in game play: i. Invoker (Kael) - Scourge 2. Item Quantity Restrictions – Each Team may not have more than the following items: i. One Arcane Ring ii. Two Necronomicons iii. One Refresher Orb iv. Two Targetable Disabling Items (viz. Eul’s Scepter of Divinity and Guinsoo’s Scythe of Vyse) 3. Consumable Items – The following items may be given to allies for their own use, but may not be sold by allies: i. Aegis ii. Ancient Tango of Essification iii. Animal Courier iv. Cheese v. Clarity Potion vi. Flask of Sapphire Water vii. Flying Courier viii.Gem of True Sight ix. Observer Wards x. Scroll of Town Portal xi. Sentry Wards 4. Item Sharing – The following items may be shared with allies, but the same item must be returned to the owner within approximately 5 minutes: i. Empty Bottle (Regardless of contents) ii. Headdress of Rejuvenation iii. Perseverance iv. Ring of Basilius v. Ring of Health vi. Ring of Regeneration vii. Sobi Mask viii.Void Stone 5. Dropped Items i. An item becomes dropped when it falls from a killed hero or a unit under hero control. ii. A dropped item may be picked up by anyone. If the item is picked up by a Player of the opposing Team, that Player can claim ownership or transfer ownership once. If the item is picked up by an ally then the item must be returned to its original owner without use. iii. Dropped items may be destroyed. 6. Creep Blocking i. No Player may make use of hero abilities to intentionally misdirect allied creeps. 7. Unfair Immobilization i. No Player may make use of hero/item abilities to intentionally immobilize another Player using geographical features (e.g. gullies, dense forest, plateaus) 8. Hero Denying i. Allied heroes may be killed to deny opposing Team experience or gold. 9. Backdooring i. A hero, or units under hero control, may not enter an enemy base without the presence of uncontrolled allied creeps through the use of teleportation or temporary invisibility. ii. All other forms of backdooring are allowed. 10. Shared Control i. A Player may not make use of another player’s hero, by means of shared unit control, to attack any unit, or influence Team play (eg. global invisibility). ii. Couriers may be shared amongst allies indefinitely; however items purchased by a hero can only be used by that hero unless otherwise specified in 4c and 4d. iii. If a Player leaves, and the Game continues without that Player, the hero can be used by the remaining Team, the hero’s items can be Team sold or kept on the hero. 5. Disconnects and Resumes 1. Player Disconnects – The disconnection of a Player will have the following effect during a Game : i. If a Player drops before first blood or fifteen minutes, whichever occurs first, the Game is interrupted. ii. A Team with a Player who disconnects may choose to continue playing or forfeit their Game. 3. Game Interruption – If the Game is interrupted then the Game has to resume as follows: i. If interrupted the Game has to be replayed using the same characters. Players must return to the same lanes they were in initially for the first creep wave contact and can switch after that. 6. Third Party Programs 1. Third Party Programs and Devices that allow players to execute multiple instructions with one action are not allowed. Devices with these features may be used without making use of these features, e.g. G15 keyboards. These features provide players with an unfair advantage since they bypass the effects of Online gaming, such as latency, and human reaction time. 2. No Third Party Programs may be used to modify the Game in any way. Keys may be remapped using Warcraft's CustomKeys or Third Party Program - this includes healthbar scripts which bind ALT or [ ]. Any other Third Party Programs are illegal.
Results Submission Rules:
1. All Game results must be recorded by a screenshot (end Game summary) and replay. 2. Results must be submitted as per MSSA Online Computer Gaming League Bylaws. |


